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Seeping (World Morph/Style) [Flux, Illu, Klein9B, Qwen, Z-Image]

Seeping (World Morph/Style) [Flux, Illu, Klein9B, Qwen, Z-Image]
Category Style
Trigger s33ping
Quality 4.0/5
Maturity Sfw

## Description

The walls are weeping. Not water. Something that glows — thick bioluminescent fluid oozing from every crack and joint, pooling in neon puddles that light the room from below.

Seeping is a world morph that transforms any environment into something leaking, dripping, and luminous. Every surface seeps. Walls weep glowing fluid in blues, greens, purples, and pinks. Architecture maintains its shape while dissolving into bioluminescent ooze that pools in impossible places and casts an eerie neon glow across everything it touches.

Where other world morphs replace materials, Seeping corrupts them. Stone doesn’t become something else — it starts weeping luminous fluid from every joint. Wood boards glow and drip. Metal panels ooze neon green from their seams. The effect sits somewhere between alien contamination and beautiful decay — things that should be solid becoming vessels for something alive and glowing.

### Features

  • Bioluminescent ooze: thick glowing fluid seeps from surfaces in vivid blues, greens, purples, and pinks
  • Multi-color palette: each scene can feature different color combinations — blue-green, purple-yellow, pink-purple-blue
  • Neon illumination: the fluid itself is the light source, casting eerie colored glow in dark environments
  • Genre flexibility: works across any setting — western saloons, space stations, farmhouses, bedrooms, industrial ruins
  • Pooling and dripping: the fluid obeys gravity (mostly) — dripping from ceilings, pooling on floors, running down walls

### Trigger Word

Use s33ping in your prompt for strongest effect. The morph also activates at higher strengths without the trigger.

## Download

### Flux v1

Download seeping-v01-flux.safetensors (37.92 MB)

SHA256: 105f52036b7cf875044cef9bd5f0e56823f64bdf108053677ed86dd542455902

Model
Base ModelFlux1Training Precisionfp8
LicenseNon-Commercial LicenseBase LicenseFlux1.Dev License
Network Type
NetworkLoraNetwork Precisionbf16
Training Parameters
OptimizerAdafactorSteps3500
Learning Rate8e-04Training Images110
Dimension4Alpha1
Min SNR Gamma5Weight DecayNone

### Illustrious v1

Download seeping-v01-illu.safetensors (23.79 MB)

SHA256: f56b09f5ae118845c936636decf8f7e54045e47724cbffa4c033f8f4901dbc74

Model
Base ModelSdxlTraining Precisionbf16
LicenseNon-Commercial License
Network Type
NetworkLoraNetwork Precisionbf16
Training Parameters
Steps3500
DimensionAlpha
Min SNR GammaNoneWeight DecayNone

### Qwen v1

Download seeping-v01-qwen.safetensors (70.53 MB)

SHA256: 1a2c037373321a3f82b4599ea01197ec1b47815cd9d11819d537a31c9b0ce974

Model
Base ModelQwenTraining Precisionbf16
LicenseNon-Commercial License
Network Type
NetworkLoraNetwork Precisionbf16
Training Parameters
Steps1500
DimensionAlpha
Min SNR GammaNoneWeight DecayNone

### Z-Image v1

Download seeping-v01-zimage.safetensors (20.33 MB)

SHA256: 82b958a78affd70511468af99097e6b8c6b1f46301beb3d689e1f0bd2cbe41e6

Model
Base ModelZimageTraining Precisionfp8
LicenseNon-Commercial License
Network Type
NetworkLoraNetwork Precisionbf16
Training Parameters
OptimizerAdamw8bitSteps2000
Learning Rate1e-04
Dimension4Alpha4
Min SNR GammaNoneWeight Decay0.005

### Klein 9B v1

Download seeping-v01-klein9b.safetensors (19.78 MB)

SHA256: 11b8acd30773f06802a3e11a840995a836bacff89e2f264c2734f811a8532aba

Model
Base ModelFlux2_klein_9bTraining Precisionfp8
LicenseNon-Commercial License
Network Type
NetworkLoraNetwork Precisionbf16
Training Parameters
OptimizerAdamw8bitSteps2000
Learning Rate4e-04
Dimension4Alpha4
Min SNR GammaNoneWeight Decay0.5
  • Trigger word: s33ping
  • Strength: 0.7 – 1.0 (recommended: 0.8)
  • Lower strengths add subtle moisture — damp walls, light sheen on surfaces
  • Higher strengths produce full seeping transformation — walls weeping, pooling fluid, neon glow
  • Particularly effective in dark environments where the fluid’s glow becomes the primary light source
  • Interior scenes with lots of surfaces (walls, floors, furniture) give the morph maximum material to work with
  • Exterior scenes work well too — buildings, porches, ruins all seep beautifully

### Weight Guide

RangeEffect
0.5–0.6Subtle seepage — hints of glowing fluid at edges and cracks
0.7–0.8Clear seepage — visible dripping and pooling, strong glow
0.9–1.0Full corruption — surfaces heavily oozing, strong neon illumination

### Prompt Tips

  • Specify colors for targeted palettes: “blue and green seeping”, “purple and pink seeping”
  • Dark environments showcase the glow best — the fluid becomes the primary light source
  • Interior scenes with lots of surfaces (walls, floors, furniture) give the morph maximum material to work with
  • Exterior scenes work well too — buildings, porches, ruins all seep beautifully

## Example Prompts

  • A grand cathedral interior where every wall weeps glowing blue-green fluid, pooling in the nave, dripping from the vaulted ceiling, the stained glass windows blurred by running liquid, eerie neon light from the fluid itself
  • A library where the books are dissolving into glowing purple fluid, viscous neon ooze flowing down the spines, pooling on the reading tables, the wood grain leaking pink and blue light
  • A subway station where the tiles ooze thick green bioluminescent liquid, dripping from the ceiling in slow curtains, the platform edge glowing, eerie light reflecting off every wet surface