Back to LoRA Models — Free AI Art Models for Flux, Illustrious & More

Cube World (Minecraft RTX/Voxel Style) [Chroma, Flux, Illu, Klein9B, Qwen, Z-Image]

Cube World (Minecraft RTX/Voxel Style) [Chroma, Flux, Illu, Klein9B, Qwen, Z-Image]

## Downloads

### Cube World v2.0 — Illustrious

Download cube-world-v02-illustrious.safetensors (23.79 MB)

SHA256: 22203d6c7f9d72c19e303707ec86ef04fcfae6c2e4024962badb8a92c2ca57d2

Model
Base ModelIllustriousTraining Precisionbf16
LicenseNon-Commercial License
Network Type
NetworkLoraNetwork Precisionbf16
Training Parameters
OptimizerProdigySteps1800
D CoefTraining Images33
Dimension4Alpha1
Min SNR GammaNoneWeight DecayNone

### Chroma

Download cube-world-v01-chroma.safetensors (26.77 MB)

SHA256: 61b3eefd19d2a180a2481e36656168f16129e6861690de9d03fee8f0c9c23d4a

Model
Base ModelChromaTraining Precisionbf16
LicenseNon-Commercial License
Network Type
NetworkLoraNetwork Precisionbf16
Training Parameters
Steps2000
DimensionAlpha
Min SNR GammaNoneWeight DecayNone

### Klein9B

Download cube-world-v01-klein9b.safetensors (19.78 MB)

SHA256: a12b110875cd2826424e3003fa123bed62301d6eed5db16268efba0db813ea52

Model
Base ModelKlein9bTraining Precisionfp8
LicenseNon-Commercial License
Network Type
NetworkLoraNetwork Precisionbf16
Training Parameters
Steps2000
DimensionAlpha
Min SNR GammaNoneWeight DecayNone

## Description

What if the real world rendered at 16 pixels per meter?

Cube World is a world-morph LoRA that transforms any scene into voxel-block aesthetics — Minecraft’s visual language applied to everything from portraits to architecture, with RTX-quality lighting that makes blocky geometry cast dramatic ray-traced shadows and bathe in volumetric god-rays.

This isn’t a flat pixel filter. The LoRA understands voxel construction — buildings become stacked cubes with visible block seams, trees become columnar arrangements of leaf blocks, faces simplify into the distinctive flat planes of Minecraft character rendering. But the lighting remains photorealistic: ambient occlusion in block crevices, specular highlights on polished surfaces, subsurface scattering through translucent blocks.

The result sits in an uncanny valley between game screenshot and architectural rendering — recognizably Minecraft in its geometry, but lit and textured with a fidelity the actual game hasn’t achieved.

### Tips

  • Illustrious v2 requires the trigger word xth_cube_world — the Flux and Qwen versions apply the style automatically
  • Architecture is the strongest use case — buildings, interiors, cityscapes all convert beautifully to block geometry
  • Portraits get the distinctive Minecraft face treatment — flat planes, simplified features, but with realistic lighting
  • Higher strengths (0.9+) push toward purer block geometry; lower strengths (0.7) retain more organic curves
  • Works especially well with dramatic lighting prompts — sunset, god-rays, neon, lava glow

### Sample Prompts

Voxel City:

cityscape made of blocks, voxel buildings, dramatic sunset lighting, ray-traced shadows, minecraft style, volumetric light beams

Block Portrait:

portrait of a person, voxel/minecraft style face, blocky geometric features, dramatic side lighting, dark background

Pixel Garden:

garden scene, flowers and trees made of blocks, warm sunlight filtering through voxel leaves, colorful, peaceful atmosphere

## Training Notes

Part of the Thalis AI model catalog. Trained and released by Thalis AI — thalis.dev.