City Sim (World Morph) [Chroma, Flux, Illu, Z-Image]
![City Sim (World Morph) [Chroma, Flux, Illu, Z-Image]](/models/city-sim/cover.png)
## Description
The lotus-eaters of Xuthal built a city in the desert and forgot how to maintain it. This LoRA builds cities that remember themselves.
City Sim is a style LoRA that transforms any scene into an isometric city builder / miniature world aesthetic. Think SimCity meets tilt-shift photography meets storybook illustration – colorful rooftops viewed from above, tiny cars on winding streets, parks with miniature trees, the warm glow of a world that fits in your palm.
No trigger word needed – the concept activates when you load the LoRA. Describe any scene and it becomes a miniature world.
Completely SFW. Part of the World Morph series.
### Features
- Isometric perspective: Top-down city builder view, everything rendered from a consistent elevated angle
- Tilt-shift depth of field: Miniature effect that makes scenes look like scale models
- Colorful rooftops: Vibrant tiles, varied materials, warm urban density
- Tiny details: Micro-scale cars, pedestrians, trees, market stalls, swimming pools
- Storybook warmth: Soft lighting, inviting color palettes, the visual language of beloved city games
- Genre versatility: Suburban, fantasy, cyberpunk, medieval, desert, tropical – all become miniature worlds
## Gallery
## Download
### Flux v1
### Illustrious v1
## Recommended Parameters
### Strength Guide
Flux (recommended 0.70-0.90):
- 0.70: Subtle tilt-shift and isometric lean – natural photography with miniature atmosphere
- 0.80: Full miniature city – consistent aerial perspective, clear toy-like quality
- 0.90: Maximum miniature saturation – strong depth-of-field, saturated and storybook-warm
Illustrious (recommended 0.60-0.85):
- 0.60: Mild stylization – illustration quality with isometric hints
- 0.75: Strong city builder – dense urban layouts, bold color, clear isometric geometry
- 0.85: Maximum transformation – full game illustration, dramatic perspective
### Flux vs. Illustrious
Flux version: Photorealistic miniature aesthetic – tilt-shift depth of field, clean toy-like quality, storybook warmth. Subtle enough to enhance without overwhelming the subject. Best for photographic scenes getting the city-sim treatment.
Illustrious version: Bold game illustration – strong isometric perspective, dense urban layouts, full city builder aesthetic. Transforms subjects dramatically. Best for fantasy cities, colorful urban environments, illustrated game-art style.
### Tips
- No trigger word – the city sim aesthetic applies through strength alone
- Start at 0.80 and adjust for both bases
- City and architectural prompts work best: “aerial view”, “isometric”, “city”, “rooftops”, “miniature” reinforce the effect
- Works on any geographic/cultural context: medieval European, Japanese, Arabic, Nordic, tropical, futuristic
- Combine with environment detail: “swimming pools”, “market stalls”, “tiny cars”, “colorful tiled rooftops”
- Flux version handles natural landscapes surprisingly well – mountains, islands, forests all get the miniature treatment
### Sample Prompts
Fantasy Port City (Flux):
isometric fantasy port city, colorful merchant district, sailing ships in harbor,
market stalls with striped awnings, cobblestone streets, warm afternoon light,
miniature tilt-shift photography style
Japanese Hillside Town (Flux):
isometric Japanese hillside town, traditional architecture with red rooftiles,
cherry blossom trees, stone steps winding uphill, small shrine at the top,
miniature scale, tilt-shift depth of field
Cyberpunk District (Illustrious):
isometric cyberpunk city district, neon signs in Japanese and English,
flying vehicles between buildings, illuminated shop fronts below,
city builder illustration style, night scene
Snowy Alpine Village (Flux):
isometric snowy alpine village, chalets with snow-covered roofs, pine forests,
frozen river, horse-drawn sleigh on the main road,
miniature winter diorama, warm window light
Medieval Walled City (Illustrious):
isometric medieval city inside stone walls, cathedral in the center,
market squares, narrow streets between half-timber buildings, castle tower,
game art illustration, vibrant colors
## Training Notes
- Bases: Flux.1 Dev (v1, r8/a16, 2000 steps, AdamW8bit) and Illustrious XL (v1, r8/a8, 3000 steps, AdamW8bit)
- Style: World morph / style LoRA – no trigger word, activates on load
- Quality: 4.5/5 – consistent miniature city aesthetic across all scene types
- QC notes: Flux: miniature tilt-shift effect excellent at 0.70-0.90. Illu: isometric city illustration at 0.60-0.85. Both bases handle diverse geographic styles.
- Part of: World Morph series (Bone Town, Cube World, Crystal Plague, Fantasy Everywhere, and more)
