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City Sim (World Morph) [Chroma, Flux, Illu, Z-Image]

City Sim (World Morph) [Chroma, Flux, Illu, Z-Image]
Category Style
Quality 4.5/5
Maturity Sfw

## Description

The lotus-eaters of Xuthal built a city in the desert and forgot how to maintain it. This LoRA builds cities that remember themselves.

City Sim is a style LoRA that transforms any scene into an isometric city builder / miniature world aesthetic. Think SimCity meets tilt-shift photography meets storybook illustration – colorful rooftops viewed from above, tiny cars on winding streets, parks with miniature trees, the warm glow of a world that fits in your palm.

No trigger word needed – the concept activates when you load the LoRA. Describe any scene and it becomes a miniature world.

Completely SFW. Part of the World Morph series.

### Features

  • Isometric perspective: Top-down city builder view, everything rendered from a consistent elevated angle
  • Tilt-shift depth of field: Miniature effect that makes scenes look like scale models
  • Colorful rooftops: Vibrant tiles, varied materials, warm urban density
  • Tiny details: Micro-scale cars, pedestrians, trees, market stalls, swimming pools
  • Storybook warmth: Soft lighting, inviting color palettes, the visual language of beloved city games
  • Genre versatility: Suburban, fantasy, cyberpunk, medieval, desert, tropical – all become miniature worlds

## Download

### Flux v1

Download city-sim-v01-flux.safetensors (82.06 MB)

SHA256: 54ec71195766e85d9ccadfc389d0d24b439862784070b160faccdb4b8ee80440

Model
Base ModelFlux1Training Precisionfp8
LicenseNon-Commercial LicenseBase LicenseFlux1.Dev License
Network Type
NetworkLoraNetwork Precisionbf16
Training Parameters
OptimizerAdamw8bitSteps2000
Dimension8Alpha16
Min SNR GammaNoneWeight DecayNone

### Illustrious v1

Download city-sim-v01-illu.safetensors (47.24 MB)

SHA256: 71885e02c823ea8d5906a27ffa6cfdac1c9c86262b29fc50597f5b1d3c8937e0

Model
Base ModelIllustriousTraining Precisionfp16
LicenseNon-Commercial License
Network Type
NetworkLoraNetwork Precisionbf16
Training Parameters
OptimizerAdamw8bitSteps3000
Dimension8Alpha8
Min SNR GammaNoneWeight DecayNone

### Strength Guide

Flux (recommended 0.70-0.90):

  • 0.70: Subtle tilt-shift and isometric lean – natural photography with miniature atmosphere
  • 0.80: Full miniature city – consistent aerial perspective, clear toy-like quality
  • 0.90: Maximum miniature saturation – strong depth-of-field, saturated and storybook-warm

Illustrious (recommended 0.60-0.85):

  • 0.60: Mild stylization – illustration quality with isometric hints
  • 0.75: Strong city builder – dense urban layouts, bold color, clear isometric geometry
  • 0.85: Maximum transformation – full game illustration, dramatic perspective

### Flux vs. Illustrious

Flux version: Photorealistic miniature aesthetic – tilt-shift depth of field, clean toy-like quality, storybook warmth. Subtle enough to enhance without overwhelming the subject. Best for photographic scenes getting the city-sim treatment.

Illustrious version: Bold game illustration – strong isometric perspective, dense urban layouts, full city builder aesthetic. Transforms subjects dramatically. Best for fantasy cities, colorful urban environments, illustrated game-art style.

### Tips

  • No trigger word – the city sim aesthetic applies through strength alone
  • Start at 0.80 and adjust for both bases
  • City and architectural prompts work best: “aerial view”, “isometric”, “city”, “rooftops”, “miniature” reinforce the effect
  • Works on any geographic/cultural context: medieval European, Japanese, Arabic, Nordic, tropical, futuristic
  • Combine with environment detail: “swimming pools”, “market stalls”, “tiny cars”, “colorful tiled rooftops”
  • Flux version handles natural landscapes surprisingly well – mountains, islands, forests all get the miniature treatment

### Sample Prompts

Fantasy Port City (Flux):

isometric fantasy port city, colorful merchant district, sailing ships in harbor,
market stalls with striped awnings, cobblestone streets, warm afternoon light,
miniature tilt-shift photography style

Japanese Hillside Town (Flux):

isometric Japanese hillside town, traditional architecture with red rooftiles,
cherry blossom trees, stone steps winding uphill, small shrine at the top,
miniature scale, tilt-shift depth of field

Cyberpunk District (Illustrious):

isometric cyberpunk city district, neon signs in Japanese and English,
flying vehicles between buildings, illuminated shop fronts below,
city builder illustration style, night scene

Snowy Alpine Village (Flux):

isometric snowy alpine village, chalets with snow-covered roofs, pine forests,
frozen river, horse-drawn sleigh on the main road,
miniature winter diorama, warm window light

Medieval Walled City (Illustrious):

isometric medieval city inside stone walls, cathedral in the center,
market squares, narrow streets between half-timber buildings, castle tower,
game art illustration, vibrant colors

## Training Notes

  • Bases: Flux.1 Dev (v1, r8/a16, 2000 steps, AdamW8bit) and Illustrious XL (v1, r8/a8, 3000 steps, AdamW8bit)
  • Style: World morph / style LoRA – no trigger word, activates on load
  • Quality: 4.5/5 – consistent miniature city aesthetic across all scene types
  • QC notes: Flux: miniature tilt-shift effect excellent at 0.70-0.90. Illu: isometric city illustration at 0.60-0.85. Both bases handle diverse geographic styles.
  • Part of: World Morph series (Bone Town, Cube World, Crystal Plague, Fantasy Everywhere, and more)