Bone Town — Ossuary World Morph [Chroma, Flux, Illu, Klein9B, Z-Image]
![Bone Town — Ossuary World Morph [Chroma, Flux, Illu, Klein9B, Z-Image]](/models/bone-town/cover.png)
xth_bone_town## Description
Every wall is a ribcage. Every arch is a spine. The staircase doesn’t have bones in it – the staircase IS bone.
Bone Town is a world morph LoRA that rebuilds architecture from the skeleton out. Feed it a throne room and you get a gothic ossuary lit by green bioluminescence. Feed it a garden and the trees become vertebral columns with skull-shaped flowers. Feed it a bridge and it spans the chasm on interlocking femurs.
This isn’t a texture overlay. The LoRA morphs the fundamental structure of environments – load-bearing bones, organic curves where straight lines used to be, the unmistakable geometry of a skeleton scaled to architectural proportions. Cathedrals, taverns, towers, cities – all ossuary.
### Features
- Structural bone morphing: Walls become ribcages, arches become spines, columns become femurs
- Organic architecture: Gothic curves, natural bone geometry, load-bearing skeletal structure
- Skull motifs: Gateway skulls, decorative craniums, skull-shaped windows and flowers
- Atmospheric lighting: Green bioluminescence, candlelight on ivory surfaces, purple deep-chamber glow
- Environmental variety: Interiors (throne rooms, taverns, libraries), exteriors (cities, gardens, bridges, towers)
The LoRA morphs the world, not the characters. Place anyone in a Bone Town scene and the bones grow around them.
## Gallery
## Download
### Flux v1
### Illustrious v1
### Zimage
## Recommended Parameters
### Tips
- Best Sampler: Euler
- Steps: 30–40
- Architecture prompts work best: describe the building or environment you want, add the trigger, and let the bones grow
- Lower weights (0.70–0.80) for subtle bone accents on otherwise normal architecture
- Higher weights (0.85–0.90) for full ossuary transformation where every surface is skeletal
- Interior scenes (throne rooms, libraries, taverns) produce the richest detail – the bone structure fills enclosed spaces beautifully
- Exterior scenes (cities, gardens, bridges) create sweeping vistas of skeletal architecture against sky
- Character scenes work well – the LoRA transforms the world around characters without distorting them
- Pairs beautifully with dramatic lighting: candlelight, bioluminescence, moonlight through bone arches
- Combine with green/purple color direction in your prompt for the classic Bone Town atmosphere
### Sample Prompts
Bone Spiral Tower:
xth_bone_town, a massive spiral tower built entirely of interlocking bones, femur buttresses and skull windows,
green bioluminescent moss growing between the joints, dark fantasy, gothic architecture,
dramatic low angle perspective, moody atmospheric lighting
Ossuary Throne Room:
xth_bone_town, a queen sitting on a throne made of fused vertebrae and ribcages in a vast bone cathedral,
skull-shaped stained glass windows casting green light, candlelight reflecting off ivory surfaces,
dark fantasy interior, gothic horror
Bone Garden:
xth_bone_town, a garden where the trees are vertebral columns and the flowers are tiny skulls,
bone archways covered in luminous moss, a winding path of polished femur cobblestones,
green bioluminescence, peaceful and eerie, dark fantasy landscape
Bone City Aerial:
xth_bone_town, aerial view of an entire city built from bone, ribcage buildings,
skull dome temples, femur bridge spanning a dark river, spine roads radiating from a central skull cathedral,
dark atmospheric, gothic fantasy cityscape
Bone Tavern:
xth_bone_town, interior of a tavern where every surface is bone, rib-vaulted ceiling,
skull sconces holding candles, a bar made from a single massive jawbone,
warm candlelight on ivory surfaces, cozy horror, dark fantasy
## Training Notes
- Base: Illustrious (primary, step 3000 of 3500), Flux (step 1500 of 2000)
- Quality: 4.5/5 – strong structural consistency, excellent bone geometry, varied environments
- Concept: World morph – transforms architecture and environments rather than characters or style
- Dataset: Curated ossuary and bone architecture references, gothic cathedrals, organic structure studies
